Don't know where Arcimbloldo got his props, but Jedakk crafted his own, but is having "issues" adapting them now, as you will read.
More preliminary renders, more of my email tag with Jedakk:
Re: Fwd: Re: New Sabina character.
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From:
"jedakk@fastmail.fm" <jedakk@fastmail.fm>
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To: apostate630 <apostate630@yahoo.com>
The thought occurred to me that with realism at this level, I could produce a video clip that ran in a small window, like a YouTube video for example, and many people would be fooled into believing that it's real. My guess is that there might not be any uncanny valley for crux pervs; I think that they'd accept any character whether real or not, but at some point the realism might become too much for those whose fetish is deeply rooted in fantasy. The horror of a real crucifixion, no matter what many would like to believe, has never been faithfully portrayed other than in writing - it was worse than they imagine. Written descriptions don't hit you in the face the way images, particularly video with sound, do. I told you a couple of years ago when I put together that Sabina animation with screams and crowd noise that when I first viewed it, I thought I might have gone too far. And there was at least one Foundation member who commented about The Serpent's Eye that he didn't want to know what the victim experienced.
Do I have time for this? I have a somewhat slower time right now than I have had for the past couple of years. One of the big problems I had with Poser work was that back in 2008 when Poser Pro came out, I tried to make the conversion to it and ended up facing a mountain of work to convert file references over from Poser 7. The Sabina Animation file wouldn't even open completely because, due to changes in the program itself, it wasn't able to find all of the geometry and texture references. My Poser libraries weren't all that well organized. It was a huge mess.
So since June, I have upgraded yet again to Poser Pro 2010, got some utilities that automate the clean-up of Poser libraries, and I now have an efficient setup to work with. That is a giant leap toward productivity. I have achieved the migration of the animation sequence from the old Sabina to the new version, only took the Puppet Master program about 12 hours to convert 2400 frames. There's a lot of it you haven't seen before because of the hair animation problems. I have a hair prop that eliminates those problems, even if it's not as sexy as a long ponytail. So development from here on out should be quite a bit quicker than it used to be. Quality is a couple of orders of magnitude better and rendering speed is much improved. I think I've almost got it to the point where I can fit in some play time on Poser here and there even if I do get swamped with work.
Jedakk
On Mon, 30 Aug 2010 20:30:42 -0700 (PDT), "apostate630" <apostate630@yahoo.com> said:
> Jesus Christ on a bike, Jedakk. These renders hold incredible promise.
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> Forgive my blasphemy, but I zoomed in on the figures and could see their pores, for Lord's sake.
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> This realism is incredible. You're approaching "the uncanny valley."
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> I decline to post any links. Google that term, if you haven't heard of it already. I don't think it will be a problem for crux pervs, but you should know.
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> Meantime, I have to know. Do you really have the expendable time for Sabina? Either renders or animation?
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> My thought is that you don't.
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> If you do, my heart will sing.
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> By the way, if your heart needs to sing on general principles, a segment from "Peter's Friends," a twenty year old movie. Old friends doing an impromtu rendition of Cole Porter's "Just the Way You Look Tonight."
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>
http://www.youtube.com/watch?v=2W6JKXYxIUQ
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> The guy playing piano is now the bitter, crippled main character of "House." And a Brit with a flawless American accent.
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> Isn't Globalization wonderful?
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> ;-)
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>