I've got a few questions regarding the degree of control AI offers.
Can you make finite adjustments to body parts or facial expressions to create the precise kind of pose you want? Right down to fingers and toes?
Can you create and position lights wherever you need them to create the kind of mood or dramatic tension you want, and adjust their size, color temperature, or intensity?
Can you create and position cameras for a cinematic look?
First of all, thanks for dropping by! I always respect people who are willing to engage in a rational argument, and I enjoy talking with them.
To answer your question one by one, yes, you have fine control over body parts or facial expressions. The most common method of doing so is using an "openpose" variant of controlnet model. I even made a workflow of automating the generation of the needed images from a Daz3D character imported into Blender:
Another way of doing it is just drawing a rough sketch of the pose by hand. I often draw a crude image in Krita and develop my render based on it,
As for the lighting, you'll need a different - but also more intuitive approach - than what is usually employed by 3D artists. Remember the whole concept of PBR is an attempt to mimic how light acts physically, which is both the strength and limitation of the traditional 3D rendering workflow.
While PBR helped create highly realistic images, it often falls short of achieving true photorealism. It's mainly because it's impossible to accurately simulate every aspect of light particles hitting surfaces in the real world, so we have to simplify things to make it possible to render an image on a typical desktop PC that way. (And that's why most of the Daz3D renders feature plastic-looking skins, despite using gigantic 4k-8k textures).
The concepts you cited, like adjusting the temperature/size/intensity of a light source are needed for the traditional physics-based approach. With AI, however, if you want a cinematic look, you can just find good references (e.g. style Loras like
this, or
these) and mix & match them to create the look you want.
I admit that sometimes you just want to put a spotlight in an exact place, for example, which is doable but quite difficult to achieve with AI. But let's be real. How many Daz3D users do you think would be able to replicate the lighting used (which is a pretty simple one, by the way) for the examples in
this Lora, for instance?
And if we are to list things that AI can or cannot do, how about what traditional 3D applications like Daz3D can do? While I personally feel confident that I'd be able to mimic at least most of the Daz3D renderings posted on CF in either Daz3D, Blender, or with AI, what percentage or these random AI renders you see on
this page that you feel a skilled Daz3D user can mimic?
And I'm not even talking about photorealism but the freedom of expression here. Can you, for example, depict a mechanical snail made of spaghetti noodles in Daz3D, like one you see
in this example? Or can you render your Genesis Female character in the style of ancient Chinese ink painting like I tried
here?
Compared with AI, traditional 3D design tools provide much less freedom of expression to their users, and Daz3D is even more limited in this regard, considering how it's made for those who don't have much 3D skills to help them render scenes using ready-made assets without much hassle.
If you still want to see how many "knobs" AI provide that you can tweak to your heart's content, I can show you things like what workflow I used for my latest render, like this one:
But to me, what is important in this matter is not how many controls such a program provides to its users but the degree of freedom it allows them to express what they have in their minds. In that regard, I feel AI to be a much superior tool to anything we had before, which can be a blessing rather than a curse to any artist who wants to explore the freedom of creativity it gives them.