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Discussion about A.I.

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Anoter small group of pictures, these are based on two renders that I had done in Daz Studio (and abandoned) a few years ago. I'm currently experimenting with different workflows.
Sorry for the low resolution and size, I consider them just studies, and anyway it's what my machine and my 4GB video card allows me to do at the moment.

frightened.jpgjailLlife.jpgpinup.jpgvictim.jpgvictim_02.jpg
 
Anoter small group of pictures, these are based on two renders that I had done in Daz Studio (and abandoned) a few years ago. I'm currently experimenting with different workflows.
Sorry for the low resolution and size, I consider them just studies, and anyway it's what my machine and my 4GB video card allows me to do at the moment.

View attachment 1428684View attachment 1428685View attachment 1428686View attachment 1428687View attachment 1428688
even though it's low resolution these look great!
 
Stability, the company behind Stable Diffusion, released a preview version of their next-generation model called Stable Cascade.

I'm not an AI expert to understand and explain how it's different from their previous models like SDXL. But from how more knowledgeable people talk, it looks like the new model is much better at inference and can generate in higher resolutions than 1024x1024.

What worries me, though, is that they have put a non-commercial restriction on its license. So far, they've been releasing most of their works under FOSS licenses and were lauded as the leading open-source company in this field.

I already mentioned the importance of the FOSS tradition, what it has achieved in the past decades, and how it may be threatened in the changing landscape due to the advancement of AI technologies in another post. I can only hope this isn't an indication that foretells the change of course from Stability in their stance towards the open-source business model.
 
Today, OpenAI - a company behind ChatGPT - released a new text-to-video model called "Sora", which can generate extremely impressive video outputs.

I recommend clicking the link above and seeing them for yourselves because it's something you should see to believe.

I've often compared AI-assisted art generation to filmmaking from a director's perspective, in that you actualise your artistic vision by directing other people (or an AI) who have raw skills(i.e. acting, CGI, script writing, cinematography, lighting, etc.). With technology like Sora, the parallel can be more literal so that you'd be able to make your feature (*cough* porn *cough*) films at home.

There are still many obstacles to overcome until we get to that stage, though. First of all, unlike the case with image generation, we don't have fine control over how the final output would look. It'll take some time before we'll see an equivalent of control nets or some GUI tools resembling traditional 3D animation/video editing tools to address the issue.

Secondly, it may take quite some time before the open-source community can reach the level achieved by companies like OpenAI. Despite its name, OpenAI has nothing to do with open source, unlike AI companies like Stability or Mistral, which endorses and contribute to the FOSS community.

If you're not a supporter of the FOSS movement, you may think it wouldn't matter. But if anything else, most of the AI services provided by proprietary companies like OpenAI are heavily censored, so you aren't likely to generate much kinky content with them.

On the brighter side, projects like Sora show how exponentially fast things are moving in the AI field now, which gives some hope that the open-source community will keep evolving rapidly as well, even though they'd be several steps behind big corporations.
 
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Today, OpenAI - a company behind ChatGPT - released a new text-to-video model called "Sora", which can generate extremely impressive video outputs.

I recommend clicking the link above and seeing them for yourselves because it's something you should see to believe.

I've often compared AI-assisted art generation to filmmaking from a director's perspective, in that you actualise your artistic vision by directing other people (or an AI) who have raw skills(i.e. acting, CGI, script writing, cinematography, lighting, etc.). With technology like Sora, the parallel can be more literal so that you'd be able to make your feature (*cough* porn *cough*) films at home.

There are still many obstacles to overcome until we get to that stage, though. First of all, unlike the case with image generation, we don't have fine control over how the final output would look. It'll take some time before we'll see an equivalent of control nets or some GUI tools resembling traditional 3D animation/video editing tools to address the issue.

Secondly, it may take quite some time before the open-source community can reach the level achieved by companies like OpenAI. Despite its name, OpenAI has nothing to do with open source, unlike AI companies like Stability or Mistral, which endorses and contribute to the FOSS community.

If you're not a supporter of the FOSS movement, you may think it wouldn't matter. But if anything else, most of the AI services provided by proprietary companies like OpenAI are heavily censored, so you aren't likely to generate much kinky content with them.

On the brighter side, projects like Sora show how exponentially fast things are moving in the AI field now, which gives some hope that the open-source community will keep evolving rapidly as well, even though they'd be several steps behind big corporations.
Great post. I hope more people will see these short "Sora" movies and see how fast AI is moving.

As you've pointed out, the link is here: https://openai.com/sora

The CEO of Gab has already said he's going to put out an open-source version of this kind of tool. I'm sure his version will be censored or restricted. But I'll wager that talented people will quickly make modifications to the code to remove the safeguards.
 
Great post. I hope more people will see these short "Sora" movies and see how fast AI is moving.

As you've pointed out, the link is here: https://openai.com/sora

The CEO of Gab has already said he's going to put out an open-source version of this kind of tool. I'm sure his version will be censored or restricted. But I'll wager that talented people will quickly make modifications to the code to remove the safeguards.
What we need is an AI system that will run locally - that way it can't be censored. ANYTHING running in the cloud is going to be a liability sooner or later
 
What we need is an AI system that will run locally - that way it can't be censored. ANYTHING running in the cloud is going to be a liability sooner or later
Of course, it’d be ideal that way. And having open-source models implies they can be run locally by anyone with sufficiently powerful hardware.

But in practice, the hardware requirement may force many people to rely on a cloud service. Fortunately though, we have quite a few options that are relatively free from such a danger.

I have an RTX3080 card which is sufficient for me to do most of my Stable Diffusion works locally. And I can also play light RP on my machine too. But to get a good 2k upscale image, or play a more engaging RP with an AI, I need to use a cloud service.

To put it into a perspective, I pay a few cents an hour to use the most powerful open source LLM available, which gives me a fantastic RP experience. But I would need more than $5,000 to purchase a PC powerful enough to run it locally with a similar speed.

I’m subscribed to a few such services that don’t enforce any sort of censorship. I think it’s possible because I just use them to generate images or text without publishing the results on their sites. Still, I don’t like the fact that they can still see what I’m doing if they wanted to do so.

But if I really cared, I could just rent a GPU instance from a service like Runpod.io which I do occasionally. In this case, they just provide a machine with powerful GPUs with which you can do whatever you want with it.
 
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I liked the pics in the beginning of AI, even better when they figured out how to put ropes and chains on the appropriate limbs. Perhaps it's just me, but AI is becoming very repetitive. They all look the same, yes there are different situations, but are not as "real" as a crafted, human created picture.

If I were to put a finger anywhere it would be that they look too clean, cold and generally lacking any portrayal of emotion or action.

Thus endeth my two pennith. :)
 
I liked the pics in the beginning of AI, even better when they figured out how to put ropes and chains on the appropriate limbs. Perhaps it's just me, but AI is becoming very repetitive. They all look the same, yes there are different situations, but are not as "real" as a crafted, human created picture.

If I were to put a finger anywhere it would be that they look too clean, cold and generally lacking any portrayal of emotion or action.

Thus endeth my two pennith. :)
There's a place to see what those who know what they're doing with AI can create. ;)

It's one thing to observe the quality of what most people create with AI and another to say what AI is capable of. When 90% of casual AI users don't go beyond writing random keywords into the prompt and hoping some of them stick, what they generate can hardly be a good indicator to show AI's capabilities.
 
Fallenmystic, I just found your AI work of very high quality. Thank you for posting them. One thing I have been wondering: while AI is very good is setting the body and pose of the subject, the faces of the subjects can become eerily similar. This leads to quite a scary effect sometimes when the picture has a number of subjects - their faces all look the same!
 
Fallenmystic, I just found your AI work of very high quality. Thank you for posting them. One thing I have been wondering: while AI is very good is setting the body and pose of the subject, the faces of the subjects can become eerily similar. This leads to quite a scary effect sometimes when the picture has a number of subjects - their faces all look the same!
Thanks for the kind words! As to the similarity problem, I honestly don't see the issue myself, except for the images I posted in those posts:

https://www.cruxforums.com/xf/threads/fallenmystics-ai-assisted-works.10588/page-3#post-802200
https://www.cruxforums.com/xf/threads/fallenmystics-ai-assisted-works.10588/page-5#post-826466
https://www.cruxforums.com/xf/threads/fallenmystics-ai-assisted-works.10588/page-2#post-796366

As for the first two, those were test renders as I mentioned in the posts, which means I generated them with a single prompt without any attempt to modify the results, as is usual with my more serious renders. Objects (e.g., faces) generated using the same prompt and seed tend to look similar. So you're right in feeling that they look eerily the same.

As for the last one, I made them with a more involved process, but somehow, I didn't pay too much attention to the similarity of their faces. I suppose it was just another case of me turning blind to such details when I get too fixated on the kinky aspect of the render I make. :oops:
 
Thanks for the kind words! As to the similarity problem, I honestly don't see the issue myself, except for the images I posted in those posts:

https://www.cruxforums.com/xf/threads/fallenmystics-ai-assisted-works.10588/page-3#post-802200
https://www.cruxforums.com/xf/threads/fallenmystics-ai-assisted-works.10588/page-5#post-826466
https://www.cruxforums.com/xf/threads/fallenmystics-ai-assisted-works.10588/page-2#post-796366

As for the first two, those were test renders as I mentioned in the posts, which means I generated them with a single prompt without any attempt to modify the results, as is usual with my more serious renders. Objects (e.g., faces) generated using the same prompt and seed tend to look similar. So you're right in feeling that they look eerily the same.

As for the last one, I made them with a more involved process, but somehow, I didn't pay too much attention to the similarity of their faces. I suppose it was just another case of me turning blind to such details when I get too fixated on the kinky aspect of the render I make. :oops:
It is indeed less of an issue for your posts - that is why I think they are of superb quality. But, yes, these three posts you quoted above showed the issue. I guess the impression came more from AI generated images from others. So I thought it is an inherent problem of AI generated images, since I cannot imagine the "authors" would not just specify "different faces" in the generation criteria if it is simple to do.
 
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