DavidTX
Onlooker
Yes, you had made that quite clear even before we started this discussion. You don't care what anybody thinks about AI unless it supports your views. Which in my experience is true for most AI users and a problem with AI in general. If AI companies cared about the people whose work they require for their systems to function, there'd be far less hate directed at them.I don't care what you think of AI
:: does a spit-take with a mouthful of tea ::
Holy shit I did not just read that...
Sorry, didn't mean to spill your tea, but compared to most traditional techniques, DAZ really doesn't require that much skill. And I'm not trying to insult DAZ users or their work here in any way, after all, I am one myself. I enjoy using DAZ, but I see it as more of a toy, not unlike a video game in some ways. Of course knowledge of things like lighting, movement, composition, etc, helps greatly, but none of this is knowledge specific to DAZ. I think many people underestimate the work that was put into the models by actual 3D artists using tools like Blender. Some take it completely for granted.
Afair, before DAZ there was only Poser. "Pose" accurately describes what most people do with DAZ. They download and pose figures and other assets. Unless you create your own models, using DAZ is mainly about rearranging and manipulating what others created for you. The biggest improvements in the quality of renders have come with jumps from one model generation to another and the use of new rendering engines, not with users improving their skills.
Learning DAZ doesn't require years and years of practice. I usually spend hours upon hours creating my digital or traditional paintings from scratch. My painting skills developed over a long period of time. Creating something with DAZ usually takes me a fraction of that time and would go even faster if I had a better graphics card. DAZ is more of a strain on my wallet than my wrists.