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Figurehead

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-Author's note
Terilynn was my first 3D character, originally created in about 2008. I made a lot of renders with her and have updated her as the 3D models and tech have changed. AI has made incredible changes to the science of making digital art, and as the operating systems become larger and more complex, the methods of creating characters has been left behind. I can't write a prompt in any AI platform that can consistently produce the same face or body, or scene, and using a seed image across more than one platform doesn't help. So one day soon, as my computer ages and the software developers abandon their older versions in favor of newer, more profitable properties, Terilynn and her sisters will be lost to creeping digital death. So, looking back across the ten years since I created the original image, I have long felt that the story needed to be updates, expanded and generally made better. The original took all of ten minutes to write, and was really a bare bones effort. This, gentle reader, is that update.
 

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-Author's note
Terilynn was my first 3D character, originally created in about 2008. I made a lot of renders with her and have updated her as the 3D models and tech have changed. AI has made incredible changes to the science of making digital art, and as the operating systems become larger and more complex, the methods of creating characters has been left behind. I can't write a prompt in any AI platform that can consistently produce the same face or body, or scene, and using a seed image across more than one platform doesn't help. So one day soon, as my computer ages and the software developers abandon their older versions in favor of newer, more profitable properties, Terilynn and her sisters will be lost to creeping digital death. So, looking back across the ten years since I created the original image, I have long felt that the story needed to be updates, expanded and generally made better. The original took all of ten minutes to write, and was really a bare bones effort. This, gentle reader, is that update.
I think I read this story before. A lovely story.
 
Here’s one vignette, with the appropriate @Hornet1ba image

View attachment 1096953


After days becalmed, the crew felt it necessary to offer a token to the gods of the winds and seas. In a charming tradition, the slavegirl was mounted to the ship’s prow naked and in chains. She was to be left unfed and lightly watered, offered to the gods to be taken as they saw fit.

if still becalmed after a week, she was to be nailed there, her blood gifted to the sea as a token of sacrifice. Such a slave is kept watered and alive for as long as possible as testament to the willingness of the crew to appease the gods in blood sacrifice.

In either case, when the winds do pick up it is traditional to leave her so mounted until arrival at port where she will be taken down, and if alive, to be returned to it’s slavery.
Thanks for noticing these, @maumau59 - I’d forgotten all about them and they’re quite nice imho!
 
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