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Hornet1ba - My 3d Renderings

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I have one question....

how the hell are you doing such amazing animations !!

wow !! you probably have an extremely powerful pc!
The renders are done with no background,so i only render the dancing girl and the cross as a series of .png images that take about 60 second each to render.
Then i import those images into a video editor and add a static background.
My current PC is using an Intel I3 10100f (about 130$ cpu!)
16 gig ddr4 ram
And a GTX 1650 that i bought before the pandemic thankfully!
So my PC is actually basic except the graphic card.
 

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Cannot pinned the wrist in place with the Genesis 8 figure :-(
The right wrist just looks as though it is sliding up and down along the nail. I remember @jedakk achieved that effect with his original 'Sabina' animation. The left does move about a bit, I agree, but it doesn't spoil an excellent animation!
 
The right wrist just looks as though it is sliding up and down along the nail. I remember @jedakk achieved that effect with his original 'Sabina' animation. The left does move about a bit, I agree, but it doesn't spoil an excellent animation!
I think that Jedakk used a Victoria4 3d figure for those animation that did not slide as much as the Genesis 3 and up figure that are more technically advanced less compatible
for the kinky animation that we do!
 
I think the reason the wrists move around so much on the nail - more than mine do - is not the difference in the figures we are using, but that you place the nails farther up her arm than I do. This has to do with the location of the goal point for inverse kinematics, which is the point Poser, and I would image DAZ Studio also, hold stationary while performing IK calculations. That's what IK is all about, holding the goal point stationary and calculating the bends and twists of all the joints in the chain to make it happen. That goal point is somewhere in the palms of her hands, while the point you really want to hold stationary, the location of the nails, is proximal (up her arm, in her wrist) from that. My placement of the nails is in the heels of the hands, yours is somewhere around the joint with the radius and ulna bones. Your nailed point will move more than mine.

To make the nailed points remain stationary, you would need to edit the IK chains and change the goal coordinates. I have not done this, kept putting it off for another day, but I know that's what it's going to take. In my case, it means having a specially modified version of V4 (actually Stephanie 4 or S4) to use when she is crucified. Maybe you would have to create a modified version of V8 you use only when she's on the cross.
 
Another angle of this tragic but erotic situation :cool:
View attachment 1132079
The renders are done with no background,so i only render the dancing girl and the cross as a series of .png images that take about 60 second each to render.
Then i import those images into a video editor and add a static background.
My current PC is using an Intel I3 10100f (about 130$ cpu!)
16 gig ddr4 ram
And a GTX 1650 that i bought before the pandemic thankfully!
So my PC is actually basic except the graphic card.
wow! fantastic!
can i know the name of that video editor please?? it's probably not an ordinary editor ...

otherwise I understood everything !! Thanks! I'd love to try it on the weekend (and hopefully I can also do great and fantastic animation!)

I just have a question ... is there any way to add sound ???
 
wow! fantastic!
can i know the name of that video editor please?? it's probably not an ordinary editor ...

otherwise I understood everything !! Thanks! I'd love to try it on the weekend (and hopefully I can also do great and fantastic animation!)

I just have a question ... is there any way to add sound ???
Shotcut an excellent opensource video editor:https://shotcut.org/
Sure you can add sound,i did not for those because i'm a little bit lazy..
The appropriate sound effect will add a lot of to a video!
Cowgirl's Cross is a good source of appropriate sound:https://motherless.com/g/real_crucifixion/3726C29
Have fun!
 
I think the reason the wrists move around so much on the nail - more than mine do - is not the difference in the figures we are using, but that you place the nails farther up her arm than I do. This has to do with the location of the goal point for inverse kinematics, which is the point Poser, and I would image DAZ Studio also, hold stationary while performing IK calculations. That's what IK is all about, holding the goal point stationary and calculating the bends and twists of all the joints in the chain to make it happen. That goal point is somewhere in the palms of her hands, while the point you really want to hold stationary, the location of the nails, is proximal (up her arm, in her wrist) from that. My placement of the nails is in the heels of the hands, yours is somewhere around the joint with the radius and ulna bones. Your nailed point will move more than mine.

To make the nailed points remain stationary, you would need to edit the IK chains and change the goal coordinates. I have not done this, kept putting it off for another day, but I know that's what it's going to take. In my case, it means having a specially modified version of V4 (actually Stephanie 4 or S4) to use when she is crucified. Maybe you would have to create a modified version of V8 you use only when she's on the cross.
Thanks for those tips i will experiment with using a different Goal Point (I did use the hand)
In Daz i do not use Ik as there is another method called "Active Pose" that works well up to Genesis2 but not for G3 and up.
I will have to update my workflow!
 
Ummm... that video is intense!
It really is a good source of authentic sounds of pain. I extracted them all into a .wav file, then cataloged them all with their start and end point timing, what kind of sound, i.e. a moan, groan, scream, wild scream, etc. That way I could extract the sound I needed and place it where I wanted it in the animation soundtrack. The big problem is that video has a lot of echo that I never could remove. You can hear how it sounds in one of my animations on the Serpent's Eye download site.
 
It really is a good source of authentic sounds of pain. I extracted them all into a .wav file, then cataloged them all with their start and end point timing, what kind of sound, i.e. a moan, groan, scream, wild scream, etc. That way I could extract the sound I needed and place it where I wanted it in the animation soundtrack. The big problem is that video has a lot of echo that I never could remove. You can hear how it sounds in one of my animations on the Serpent's Eye download site.
Actually, I instantly recognized it from your animation!
 
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