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Sasha, the girl who betrayed Mr B

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I ran some drawings I did for 'The disappearance of Princess Cordelia' through Deep Image:

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wonderful depictions of the woman condemned to death by crucifixion. The wealthy spectators admire her naked body displayed on the implement of her death. She cries out in her native tongue for mercy, but the people either don't understand her or pretend not to... They leave her there to suffer the cruelties of the cross. She suffers under the hot sun. Muscles she never knew she had scream in agony. Insects lite upon her and sweats runs down her flesh. The spikes holding her to the face of her cross insure she can do nothing about pain and suffering...
 
What I discovered was that AI is a very tricky beastie, and it's nearly impossible to get a consistent appearance across a story. Pretty much every image needs work from my Paintshop Pro, but I think I'll inflict the result on the long-suffering members of Crux Forums, if you don't mind.

Congratulations, Wragg, on this bold experiment in story illustration. It is interesting to learn how much work is involved in attempting to resolve consistency between the images. Your avatar provided the first indication that you had been working with A.I. and you now have a broad range of experience in a variety of media.

As Jolly has already observed, some of the results are sympathetic to the linear style of your original artwork. Many appear to have required some enhancement, e.g. details of the facial expressions being manually painted in PSP. This evidently involves more work than simply prompting the programme to produce an image.

Whilst the consistency of the series has presented a number of challenges, most of the pictures retain stylistic idiosyncrasies which set them apart from the usual A.I. photo-realism. Perhaps the exception is the new version of 'Dux Rebellum' (I suspect A.I. is struggling to reproduce written text). The starting point, being a manipulation, already contains photo-realistic elements, and the A.I. contribution is largely on the lines of a blending filter. Nice work, Wragg! :)
 
Congratulations, Wragg, on this bold experiment in story illustration. It is interesting to learn how much work is involved in attempting to resolve consistency between the images. Your avatar provided the first indication that you had been working with A.I. and you now have a broad range of experience in a variety of media.

As Jolly has already observed, some of the results are sympathetic to the linear style of your original artwork. Many appear to have required some enhancement, e.g. details of the facial expressions being manually painted in PSP. This evidently involves more work than simply prompting the programme to produce an image.

Whilst the consistency of the series has presented a number of challenges, most of the pictures retain stylistic idiosyncrasies which set them apart from the usual A.I. photo-realism. Perhaps the exception is the new version of 'Dux Rebellum' (I suspect A.I. is struggling to reproduce written text). The starting point, being a manipulation, already contains photo-realistic elements, and the A.I. contribution is largely on the lines of a blending filter. Nice work, Wragg! :)

This is an area which has much potential. I've been experimenting with AI as well, particularly like this as an enhancement or filter to other images. It can be hit and miss but the rewards are worth it. Wragg has always been ready to launch into challenging territory, as with his bold animations and long running photomanip story. The future has much to offer.
 
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