wikman
Assistant executioner
Greetings! I'm new here, so if I make any mistakes in this post, please point them out to me and I'll try to fix them.
What could be better when migrating to a new forum than making a little retrospective post, highlighting some of my favourites from my portfolio?
Hang on - this will be a rather large collection...
(I post these without thumbnails, because they're hosted on flickr, so they won't hurt cruxforum's bandwidth)
I start with a relatively recent image and go backwards from there:
The theme I return to the most in my production is probably Gynoids / Fembots. Here are some examples:
I also do many bondage scenes, often featuring degradation and objectification to some degree:
A major thing in my development has been to learn about lighting 3D scenes and pushing render engines to their limits with HDRi lighting supplemented by mesh-lights, blending textures to fake sub-dermal layers of vascularity, understanding bumpmaps, normal maps, displacement maps, specularity and sub-surface-scattering and how they interact. My goal in this regard has been to come as close to photorealism as I can, and I'm never quite satisfied. Here are some of my favourites in that regard though:
What could be better when migrating to a new forum than making a little retrospective post, highlighting some of my favourites from my portfolio?
Hang on - this will be a rather large collection...
(I post these without thumbnails, because they're hosted on flickr, so they won't hurt cruxforum's bandwidth)
I start with a relatively recent image and go backwards from there:
The theme I return to the most in my production is probably Gynoids / Fembots. Here are some examples:
I also do many bondage scenes, often featuring degradation and objectification to some degree:
A major thing in my development has been to learn about lighting 3D scenes and pushing render engines to their limits with HDRi lighting supplemented by mesh-lights, blending textures to fake sub-dermal layers of vascularity, understanding bumpmaps, normal maps, displacement maps, specularity and sub-surface-scattering and how they interact. My goal in this regard has been to come as close to photorealism as I can, and I'm never quite satisfied. Here are some of my favourites in that regard though: