Crucified - TWICE!
If Lady Bracknell from Oscar Wilde's 'The Importance of Being Ernest' was to comment, she might say, "To find oneself crucified once might be considered unfortunate, but to be crucified twice must surely be attributed to carelessness!"
It happens. Sometimes I try out a new background with one of my existing models, or I return to an earlier version which wasn't working successfully in its original form. Either way, the model gets crucified twice, sometimes more. Actually I've lost count of the number of times I've nailed Alice up, but she's such a good sport and does it so well.
Iasmina's crux debut was in 'Via Appia 13' but her origins go back to a less successful experiment, which I eventually refined as 'visual impact test 1' for a contrast study between a crux and skeletal remains. The original experiment used the 'impact' background but the form of the figure was unsatisfactory, particularly the shoulders, which later I raised and reworked with increased stretch and tension.
'Via Appia 13' was produced entirely in Paint with a different background. The relatively even lighting of the figure was conducive to an afterglow sky, and having captured a suitable one on camera, I blended the dark tree line into it just above the horizon. Dramatic skies like this are instantly atmospheric and work if the lighting of the figure is sympathetic. One aspect of the picture which has received much favourable comment is the gloss of perspiration on the skin. This was all applied manually in Windows Paint, depending on what my imagination considered appropriate, using the same technique as in 'Via Appia 12'. It is a laborious and time-consuming process, but the results are probably worth it. Imaginative it might be, but it seems to work on some level and I am quite pleased with the overall effect.
Having revisited the original for 'visual imapct test 1', I decided to isolate the figure in a small area of the desert background and refine a larger version for 'Ivdaea Capta 17'. This was completed recently in Photoshop, this time exploiting another of those atmospheric afterglows blended to the horizon. The lighting is more dramatic with low elevation sunlight striking the distant hills, between a relatively dark sky and a foreground in shadow (which obviates the need to apply direct lighting effects to the figure on the cross.)
And so Iasmina joins Irina in having made the transition from 'Via Appia' to 'Ivdaea Capta'. It was pleasing to rescue the original concept in addition to the Via Appia version, although it is questionable whether I would have bothered had I still been without Photoshop. I may yet do a perspiring version of 'Ivdaea Capta 17' - simple enough using the 'Via Appia 13' surface treatment in Photoshop. Meanwhile, Iasmina represents the first Asian appearance in either series, and I am assuming that with Judaea open to international trade during the Roman occupation, exotic slaves would begin to make an entrance, as well as the more dramatic exits displayed in my pictures!