With her wrists fixed to the timber, Sabina twists her body to the side and draws her knees up into a fetal position, utterly humiliated and in agony, in a futile effort to hide herself from the gaze of the crowd gathered around her. Sabina continues to narrate.
Any hope I ever had of escaping the cross was past. My only release from this anguish would be death, and at that moment it frightened me more than the prospect of suffering on the cross.
But that would change.
I tried to turn to my side to change my position and screamed again as the nails pulled and twisted in my wounded wrists. I felt a kind of panic at my helplessness, like my world was shrinking, closing in around me.
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There are a several basic changes I made to the overall scene that you may begin to see here. I actually initiated these changes around Scene 15 just to see the effects, then started working backwards from there, redoing all of the scenes and re-rendering. This took a lot of time and organization. I created a list of 23 changes to make and checked each item off to be sure I didn't forget anything. The major changes are:
Sabina's body is different. Her skin is not as shiny, but it's pretty much the same. Parts of her body have been re-sculpted. The genital prop I started using - "Lali's Bits" - was affecting her whole body and just ruined the look of her ass. I had to re-sculpt that to get the more rounded look I wanted, and for 3D artists here, I don't mean I spun dials to re-sculpt it. I modeled it using the morphing tools in Poser and saved the changes as a new morph. Her breasts also have some new morphs now to make them more realistically stretched upward when Sabina is hanging by her arms. There are other morphs I created to get them to look more realistic in other positions.
So one of the changes was that I had to replace Sabina in each scene with the new, improved Sabina.
You may notice that you see the crowd clustered more closely around Sabina. The crowd characters are there in more of the scenes. I pulled them all in as close as I could and found that I liked it a lot better.
I figured out a way to improve the lighting so more detail is visible between Sabina's legs when she's on the cross. For 3D artists, these are ray-traced renders so any lighting from below has to be what reflects off of the ground. The ground, in this case, is a dark mottled green color, so that's the color of the light that reflects from it. That made everything dark between Sabina's legs. What I did was create a rectangular plane underneath the ground you see, which I gave a color of gray with just a tinge of red. I set the ground to "Visible in Camera Only" so light from above passes through it without reflecting upward. So now, what reflects upward is a diffuse weak pink light, not the dark green from before.
Most people won't care about any of this but you might find that these images are subtly better than the earlier ones.