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Deleted member jedakk
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You did a truly fantastic job, really awesome story and pictures, congrats!
I would like ot ask you where did you find the loinclothes the girls are wearing? Did you created it yourself?
It's been a while since I look at loincloth "Jesus style" like these ones, but never found good enough ones.
And I'm not able to create it by myself in 3d. I tried, and well... Nope, it sucked!
For thebackground, I saw you used Stonemason's Streets of mediterranee (awesome 3d creator!), and some other stuff, I think, from Danie and Manforno. Can you tell me more about these? It may be very useful for the future of my series Andaroos Chronicles! Thank you in advance!
Wow, it has been a long time since I created that loincloth! It is actually made from three parts: the panty bottom, the hip cloth, and the knot. Starting with the panty bottom, it is just the panties that come with Victoria 4 with transparency mapping and a texture applied. The transparency map cuts off the parts of the panties that I don't want to use, gives the panty bottom frayed edges and makes the tiny holes in the weave of the fabric transparent so you actually see some skin showing through it. Here's my Lucilla character modelling the original V4 panties and my butchered up version:
Next is the hip cloth. It is actually the Winter Flower miniskirt from 4BlueEyes that is available on DAZ 3D. I simply scaled and used morphs that come with it to squinch it up vertically and pull the front down low. It's a bit of a problem because it has zippers, but I used materials settings to make those invisible, then made my own texture maps to cut it down further and give it frayed edges. Here's Lucilla again modelling the before and after versions of the skirt transformed into a hip cloth:
The last thing is the knot and tails of cloth hanging in front, which you can see in this picture:
The knot and tails are a prop that I can place anywhere I want. Here it is separate from the loincloth:
It's hard to tell what you're looking at with the textures applied, so here it is without textures:
I built the knot itself using the Torus primitive prop that comes with Poser. I scaled it to make it wide and flat, then duplicated it and crossed the two tori at about 30 degrees to make them look like parts of a knot. I think, not sure, that the two tails are square primitives that I scaled to make them more rectangular, then applied magnets to get them shaped like that. I also used magnets to create morphs that would make the tails swing right, left, and outward so I could make them hang appropriately for any body position.
This loincloth actually works pretty well since both of the main parts are conforming clothing. The only time I've had any kind of problem has been where I had the figure in an extreme position, i.e. thigh bent to the max so it's up against her body. For those scenes I ended up rendering the figure with and without the loincloth, then using the two renders to fix the loincloth in Photoshop. So that's about it. If you want to use what I've done, I can share the materials for the panties, skirt and knot, and the knot prop as well. If you have V4, you have the panties. You'd need to buy the Winter Flower skirt if you want to use that for your hip cloth. It's available on DAZ3D.com.